Theme: Means and devices to develop a sustainable way of life
Summary
The project provides for the creation of interaction platforms from monitoring the individual and collective consumption of greenhouse gases. Collecting data in order to develop a method of repair and reduction caused by pollutant gases.The research aims to establish a relationship with partner companies that are aware of their environmental impact and thus, as a counterpart, bring a good publicity through the Eco Friendly seal. The application configures itself in an interaction and mapping platform of the impact that the population causes in the environment and constitute itself as a system of gamification through scoring and incentive campaigns in the reeducation of sustainable habits.
Presentation
Based on an interactive system and scoring regulated, the game-application "Carbon Game" will function as a monitor of emission and consumption of gaseous pollutants by individual from a mapping of their daily consumption and displacement. Based on the registered data, each user will have a profile that characterizes the type of consumer that one have in mind.
This consumption profile will take into account the type of diet practiced by each user, the form of transport used to get around, and questions related to the use of reusable materials. All this will serve as a starting point for the creation of a plan with alternative forms of consumption that privilege a sustainable use of goods and commodities. Every day there will be campaigns giving tips on how to prioritize more alternative and sustainable modes of consumption.
Allied to this, the scoring system will serve as a kind of incentive that can be used as a credit in a dynamic of exchange. The accumulated points, in this sense, may be exchanged for products, discounts or exchange of services - depending on the form of agreement offered by the affiliated business. And, in this point, the more sustainable the user's lifestyle, the more points it accumulate.
Examples of sustainable attitudes: decreased consumption of meat per week; Consumption of products that can be reused to the detriment of disposable products; Use of alternative energy sources; Use of transport which does not emit polluting gases and/or use of public transport; among others.
Another front of the project will be communication, put here in order to promote a network between people and institutions connected by similar values. There will also be a complaint portal in the application that would serve to alert the appropriate institutions about improper uses, negances and environmental crimes that some company may be committing.
And for businesses, institutions and NGOs to be able to join the application's proposal, they must undergo a quality analysis and level of services rendered in line with the values of sustainable development.
Goals
Gamification to encourage users to register habits earning points
Individual indicator of gas emission measured by displacement by geolocation
Reporting pollution from companies or people, and creating a system of gratification, in form of points, for who denounces this pollution crimes.
Learn section- Daily tips for reducing gas emission.
User's Customs Feedback, ex: Thursday you emit more gases than lasting two weeks.
Mapping of the individual emission level of greenhouse gases.
Methodology
Immersion-Conceptual design
1.1 In this stage there was a survey of the problem, the conjunction of ideas and insights, analysis of knowledge and approximation of the input, from a framework of research in the initial field including global references and statistics.
1.2. Synthesis of data collected, such as positioning Brazil in the world ranking of pollution, annual emission of CO2 per individual and creations of identifiable standards.
1.3. The concept was elaborated from the various tools that can be used.For systematization of points and reeducation campaigns, the application will feature partner companies, who want to develop good publicity through the Eco Friendly seal. We elaborate a technology that can become a movement of awareness through the creation of a interface that thinks the user experience, and afford the registration of NGOs and an individual gamification system that will be reversed in punctuation, and benefits of the partner companies.
App Development
2.1. The application has 8 interaction screens and as part of it we will use conceptual maps (graphical visualization, built to organize data collected in fieldwork) and guiding criteria (guidelines of the project).
2.2 Our system will operate from a configuration that allows to know the geolocation and that, from a speed calculation, will allow to know the type of locomotion is used by the user, and this method of spatial localization will be organized via satellite . In addition, we will take sides of the data collected by NASA's carbon dioxide emission monitoring system, the Orbiting Carbon Observatory (OCO-2), which will also serve as a tool for assessing the level of efficiency and interactivity of the application. On the processing of the products consumed by each user, it will be made from the reading of QR code or from a list of products registered in our database.






