Project Details

The Challenge | The Art Side of the Moon

Fifty years ago, generations were inspired when humans made a giant leap and walked on the moon. Today, NASA is committed to returning to the moon and beyond! Your challenge is to create an artistic work to communicate, inform, or inspire others about humanity’s return to the moon.

Game The Dazzle

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This is a project of a game that addresses the story of a woman who wants to become an astronaut. The game aims to show the difficulties for the character Valentina to reach the moon. Of physical and even mental difficulties! The game has its fun side, add

TechKova

International Space Apps Challenge

Our Moon

The artistic side of the moon

Team: Techkova

Motto: Motivate people through an immersive experience in a game that shows an astronaut's trajectory.

Why choose the challenge?

The scientific world of astronomy lives to answer questions and concerns intrinsic to human beings, questions about their origins and the future of potential being, always with the aim of creating unseen links between science and emotions. However, their efforts are seldom valued and unrecognized, especially with regard to the participation of the female astronaut, one who abdicates false perks and confronts the unfair concept of frailty with mastery gaining space for merit. Therefore, there is a need to honor them and motivate people to view this experience with bright and hopeful eyes as well as our moon and stars.

Market research

Considered the entertainment industry in 2013 by Newzoo, in its report Global Games Market Report highlighted in the newspaper Estadão pointed out that game players in the same year represented about 17.57% of the world's population and stressed that the more economically and politically developed the country, the higher the percentage of players on the globe. In July 2019, Valor Investe also by Newzoo published that Brazil corresponds to the 13th largest game market in the world, reinforcing this data Galileu Galilei magazine reveals data from Pesquisa Games Brasil where women have been dominating the market with 53% of Expressively, in relation to the predominant age group, the ranking goes to adults between 25 and 54 years old, both men and women who in 35% of them live with children and spouse.

User Connection

As the game market is expanding and is considered a great channel for entertainment and visibility, immersing yourself in a challenging and interactive digital game will provide an astronaut's story and career with a unique experience of fun and knowledge, making it an exciting and fun experience. It is also a tribute tool proposed by this project.

How will the connection with the user be?

An interaction with the user will become a 2D platform where a main character is an astronaut who lives an adventure and realizes his big dream.

Benefits

In addition to providing entertainment, the project provides the user with insights and knowledge about the Earth's lunar system, and the life and trajectory of an astronaut, her yearnings, victories, and achievements in braving a whole private and social world, enchantment. and dazzle, will undoubtedly be the hallmark of this great experience.


Git repository: https://github.com/LuanaMelo96/game-ourmoon-thedaz...