Team Updates

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niki.marinovNikolay Marinov
Team Stream Item
niki.marinovNikolay Marinov
Rover Concept
Rover Concept
niki.marinovNikolay Marinov
Conceptual UI
Conceptual UI
niki.marinovNikolay Marinov
Shader Complexity
Shader Complexity
niki.marinovNikolay Marinov
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niki.marinovNikolay Marinov
Team Stream Item
niki.marinovNikolay Marinov
Team Stream Item
niki.marinovNikolay Marinov
Rover Placeholder Update
Rover Placeholder Update
niki.marinovNikolay Marinov
Final Results
Final Results
niki.marinovNikolay Marinov
A small function from the code segment relating to the procedural rock distribution
A small function from the code segment relating to the procedural rock distribution
niki.marinovNikolay Marinov
Moon Terrain Shader
Moon Terrain Shader
niki.marinovNikolay Marinov
Earth Unreal Shader
Earth Unreal Shader
niki.marinovNikolay Marinov

For the Earth textures we used this resource to create our shader:
http://planetpixelemporium.com/earth.html

niki.marinovNikolay Marinov

We base our environment on the lunar crater Copernicus. We used this NASA 3D model and reworked it entirely using sculpting and then exporting a modifying a height map using graph based approaches
https://nasa3d.arc.nasa.gov/detail/copernicus-crat...

niki.marinovNikolay Marinov
Writing down the most essential parts of our plan
Writing down the most essential parts of our plan
niki.marinovNikolay Marinov
Some sketches of ideas
Some sketches of ideas
niki.marinovNikolay Marinov
UI implementations
UI implementations
niki.marinovNikolay Marinov
First implementation test on the simulation system.
First implementation test on the simulation system.
niki.marinovNikolay Marinov
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niki.marinovNikolay Marinov
Procedural Content
Procedural Content
niki.marinovNikolay Marinov
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niki.marinovNikolay Marinov
Beauty Shot
Beauty Shot
niki.marinovNikolay Marinov
Modular assets breakdown
Modular assets breakdown
niki.marinovNikolay Marinov
Little breakdown on some of our procedural content
Little breakdown on some of our procedural content
niki.marinovNikolay Marinov
Team Stream Item
niki.marinovNikolay Marinov
Base Texture Pass
Base Texture Pass
niki.marinovNikolay Marinov
Earth Shader
Earth Shader
niki.marinovNikolay Marinov
Team Stream Item
niki.marinovNikolay Marinov
Base Modelling in 3Ds Max
Base Modelling in 3Ds Max
niki.marinovNikolay Marinov