//conecion con el servidor de unity a consola virtual
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Xml;
using UnityEngine.Networking;
public class comunicacion : MonoBehaviour {
public string url = "http://10.0.24.192/fueramundo/xml/ServiceQuery.php";
IEnumerator Start()
{
WWW www = new WWW(url);
yield return www;
}
}
//control de movimiento del dron en unity3D
using UnityEngine;
using System.Collections;
public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;
public float x = 0.5f;
public float y = 0.0f;
public float z = 0.0f;
void Update()
{
var rot = transform.rotation;
if (Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.W))
transform.Translate(Vector3.down * -moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.S))
transform.Translate(Vector3.down * moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.E))
transform.Rotate(Vector3.right * moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.Q))
transform.Rotate(Vector3.right * -moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.D))
transform.Rotate(Vector3.forward * moveSpeed * Time.deltaTime);
transform.Rotate(Vector3.up * moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.A))
transform.Rotate(Vector3.forward * -moveSpeed * Time.deltaTime);
transform.Rotate(Vector3.up * -moveSpeed * Time.deltaTime);
}
}