At the beginning, we threw out many ideas about what the GUI would look like, and when we finally settled ( or so we thought ), we started coding. We split our team into physics programming, 3D model design, presentation designing and graphical design and illustrations. This allowed us to effectively use our collective knowledge and efficiently move towards the finished product.
We faced quite a few challenges, some of which took a few hours to resolve. One of the main and most important problems we faced was implementing gyroscopic controls which would give the user the feeling of controlling a real drone despite none of us having any meaningful experience with flying drones.
For the simulation we used Unity combined with Monolith studio along with many Unity assets that we downloaded for free on the Unity assets store ( all credit going to the respective creators ). For creating the presentation we used Adobe Illustrator, Adobe Photoshop, Adobe XD and Adobe Premiere.