Project Details

The Challenge | Orbital Scrap Metal — The Video Game

Nuts, bolts, spent rocket stages, and broken pieces of satellites orbiting Earth are just a few of the many thousands of items known as orbital debris, or space junk. Your challenge is to create an orbital debris collection videogame web-app! You may build upon NASA’s Spacebirds and real data.

Orbinator

Exposes a general user to the complexities and key concepts of the orbital debris problem. Launch Direction ,Debris Cloud Zones, Altitude Adjustment, Inclination Changes, Target Types, and Disposal Techniques

Orbinator

( Resources used NASA WordWind, scenarios from NASA Documentation and Data: Astromaterials Research & Exploration Science - ORBITAL DEBRIS PROGRAM OFFICE ( ORDEM and LEGEND , NASA and USAF data via CelesTrac and Space-Track.org ))Expose a general user to the complexities and key concepts of the orbital debris problem.

  • Launch Direction
  • Debris Cloud Zones
  • Altitude Adjustment
  • Inclination Changes
  • Target Types
  • Disposal Techniques
Game genre: Strategy vs. First Person Shooter!Spacecraft is a “Carrier” with specialized “Drone” vehicles.
  • Beamers - Paint chips, wrap fragments
  • Collectors - Nuts and bolts – return to carrier
  • De-Orbiters – Boosters and entire cubesats

User traverses a Chain of Decision Scenarios 3x3

  • User selects Launch Site and Direction for Debris Cloud Zone
  • Maneuvers ‘Carrier’ to an optimum central position
  • Using HUD, allocates ‘Drones’ by target type, size, by orbital plane and velocity change required

HUD is not NOT ‘3-d Space’, the INNOVATIVE display depicts ‘Orbital Energy Space’ and Critical Elements: •Energy Budgets •Inclination Changes •Drone assignment and Dispatch

HUD display Elements are also the ‘Controls’









Links:

Simulation: https://youtu.be/J8rP4xjQOvQ(Video)

https://warycat.github.io/orbinator/ (To watch)

https://warycat.github.io/orbinator/ (Source Code)

Game Play: https://github.com/mattwcook/Orbinator