I.L.A.N.S has received the following awards and nominations. Way to go!
We were assigned to create a videogame web-app that simulates orbital debris collection using real data from NASA’s database to make the videogame more approachable to reality .
This is Our Game interface as 2D Version :
https://drive.google.com/open?id=1iTmgiG4JhNkZ3etf...
A preview on the Gameplay :
https://drive.google.com/open?id=1Oqih3Q0MHVxnO9A7...
-What the purpose of this Game ?
Spot the light on the problem that space debris causes.
Opens a gate for next generation’s innovations and new ideas.
To make everyone related and concrened about the situation that we live .
-Game Concept :
In “SPACENESS” the player’s character is assigned with space missions. He must collect and scavenge space debris and scarpsfrom satellites and spacecraft left overs and sell the parts for money and experience points in order to develop more skills and improve the equipment in order to improve in the game. The main goal is to open a gate for the player’s innovations and ideas.
-The Game Progression :
The game uses a game development engine that have physics near to reality. We are going to use Unity engine that is simple in use and offers a great engine mechanics.
-Data from NASA’s data base could be used in order to collect information about debris to make the game feel more real.
-The game includes an online community that allows players to give innovative ideas in order to make the game better.
V1.0: a 2D solo game mode that includes three level zones.
V2.0: 3D version of the game with more challenges and more idea development possibilities with an online community to allow player to share and develop more ideas to improve the game.
V3.0: a multiplayer version of the game with a bigger community and more challenges and possibilities based on the community’s ideas and innovations .