
We built a web-based video game where the players try to catch as many satellites as they can before the fuel is over. The locations of satellites are mapped on the real-world/real-time locations using TLEs. We are currently tracking 370 non-operational low earth orbit satellites. The app is developed with Unity and deployed to web using Unity WebGL and MongoDB.
You can play our game from: https://space-phoenix.web.app
You can see our local presentation: https://docs.google.com/presentation/d/1aA0eN7RO7O...
For resources, we used:
* Space Birds Code Base (https://github.com/WorldWindLabs/SpaceBirds)
* Unity Asset Store (https://assetstore.unity.com/)
* Google Cloud Documentation
* Unity Documentation