Project Details

The Challenge | Orbital Scrap Metal — The Video Game

Nuts, bolts, spent rocket stages, and broken pieces of satellites orbiting Earth are just a few of the many thousands of items known as orbital debris, or space junk. Your challenge is to create an orbital debris collection videogame web-app! You may build upon NASA’s Spacebirds and real data.

Debris-dhamaka

Debris-Dhamaka is a game developed with the intention to make people aware about the rising problem of debris in space. A UNITY game, the game is designed to be as accurate mathematically as possible. So, giddy up for an adventure in the junkyard of space.

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This game is built on UNITY 3D platform and uses real world debris data at an epoch time of 900 minutes. Much care has been taken to much care has been taken to make the game as mathematically and astronomically accurate as possible. The game simulates real world debris data in the form of nuts, bolts, and metal sheets and integration of real world satellites and payloads is ongoing at the time of writing and will be done using nasa 3d models. TLE data of space objects has been obtained from https://worldwind.arc.nasa.gov/spacebirds/data/TLE.json and we are currently in the process of updating those TLEs with real time data.

This game is based in an era in which space debris has become the biggest obstacle for space exploration, the player will required to collect or destroy debris according to the missions using different methods(will be added in future generation of the game), for example using nets and harpoons to catch the required debris or using high powered lasers to vaporize the small debris or to knock some debris out of the orbit, using pressurized gas to slowdown the debris so that it burns down during its entry in the atmosphere, more methods will be added along the way of the development.

The project was particularly challenging for us there weren't many tools available for integration of NASA data using UNITY and rotation and movement of space collector vehicle in unity according to the laws of physics was itself a tough task and we had a further burden of integration and conversion of TLE data into debris locations in the game.

The game contains many factors like speed, fuel, health, money, overheating of the components, etc which interact with each other and the debris to give a feel of an overall complete game.

Please note that is made for educational purposes and we have tried to make it as close to real simulation in this time limit and we will strive to make it much more better in the future.

Controls: WS to thrust the ship forward, mouse to look around (yaw and pitch) and shoot and UP/Down arrow key to thrust the ship to a higher or a lower orbit.


FOR THE FUTURE OF MANKIND


Our goals for further development:

  • More methods to deal with the debris crisis will be added to the game.
  • We will add debris collection missions for the capture of specified debris,i.e, the debris which is deemed harmful for the orbiting satellites.
  • The player will be required to collect the debris during a spacewalk in some special missions. We will incorporate a virtual reality spacewalk experience in those mission.
  • We will add satellite rescue missions.
  • We will add more celestial bodies to the game, making it a realistic simulation of our solar system and we will try to keep it as scientifically accurate as possible using actual laws of physics to govern the motion of those bodies.
  • We will add refueling docks and space debris collection hubs, these hubs will act as the command center for the astronauts.
  • We will polish down the graphics to make the game more visually appeasing.
  • We will add more options of controlling the game like sensitivity bars, engine thrust values, laser strenght, etc.
  • We will increase the available options for the spaceships and tools.
  • We will try to make this a multiplayer game in which multiple users can compete to save the future of space exploration.


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