
This game is built on UNITY 3D platform and uses real world debris data at an epoch time of 900 minutes. Much care has been taken to much care has been taken to make the game as mathematically and astronomically accurate as possible. The game simulates real world debris data in the form of nuts, bolts, and metal sheets and integration of real world satellites and payloads is ongoing at the time of writing and will be done using nasa 3d models. TLE data of space objects has been obtained from https://worldwind.arc.nasa.gov/spacebirds/data/TLE.json and we are currently in the process of updating those TLEs with real time data.
This game is based in an era in which space debris has become the biggest obstacle for space exploration, the player will required to collect or destroy debris according to the missions using different methods(will be added in future generation of the game), for example using nets and harpoons to catch the required debris or using high powered lasers to vaporize the small debris or to knock some debris out of the orbit, using pressurized gas to slowdown the debris so that it burns down during its entry in the atmosphere, more methods will be added along the way of the development.
The project was particularly challenging for us there weren't many tools available for integration of NASA data using UNITY and rotation and movement of space collector vehicle in unity according to the laws of physics was itself a tough task and we had a further burden of integration and conversion of TLE data into debris locations in the game.
The game contains many factors like speed, fuel, health, money, overheating of the components, etc which interact with each other and the debris to give a feel of an overall complete game.
Please note that is made for educational purposes and we have tried to make it as close to real simulation in this time limit and we will strive to make it much more better in the future.
Controls: WS to thrust the ship forward, mouse to look around (yaw and pitch) and shoot and UP/Down arrow key to thrust the ship to a higher or a lower orbit.