Project Details

The Challenge | Orbital Scrap Metal — The Video Game

Nuts, bolts, spent rocket stages, and broken pieces of satellites orbiting Earth are just a few of the many thousands of items known as orbital debris, or space junk. Your challenge is to create an orbital debris collection videogame web-app! You may build upon NASA’s Spacebirds and real data.

Space Scraps

Tackling the challenge to the stars, Procrammers developed a video game taking initiative to educate and raise awareness on space debris building up outside the earth. Utilizing real time data, help clear these objectives for our planet.

Procrammers

The team chose the category “To the Stars,” tackling the challenge Orbital Scrap Metal — The Video Game. Space Scraps aims to educate and raise the awareness of students on space debris found orbiting the earth. Space waste come from a mass of fragments that resulted from collision of satellites and spent rocket stages. In order to avoid the Kessler syndrome - a chain reaction of collisions that would exponentially increase the amount of debris that may not only lead to severe damage of expensive satellite equipment but also pose a dangerous threat to both astronauts and people on the ground.

The game is a 3-D PC Platform that based from the data provided by the NASA Spacebirds web application--the number of debris per mission and types of debris were based on those data. The goal of the game is to lessen the debris (cubes in the game) in our orbit by collecting it and selling it to earn cash and also avoid hitting satellites and meteorites. The game is only limited to one level and few debris due to the lack of time, but is open for new features, levels and it also may be played in Virtual Reality since the game is 3-D.

The tools used were:

  • Unity - For game development, assets and animation of 3-D objects.
  • Microsoft Visual Studio: C# Programming - For the movement, animation, and flow of the assets and scenes.
  • Blender - For 3-D modelling for the assets used.