The official challenge is to create a video game. We have access to the TLE, SATCAT, and DECAY/REENTRY table data from space-tracking.org. We need to create a video game that displays the TLE data in a reasonable way.
Team members needed:
1) Web GCP App Engine web service/game designer & implementer: we plan to use Google App Engine to drive the game. It’s not going to be a true game engine deployment but we can use this to quickly prototype the game and its rules. With the app engine framework we can scale the game to handle 1-20 players at a time, with up to 20 externally accessible services. The graphics might not be that great but we can have access to any containerized applications to implement the services. Our plans are to use the Python version of App Engine but I could be convinced to use Java, PHP, GO, Ruby or Node.JS... I would think 1-3 designers-implementors would be warrante
2) Dungeon master: someone who can define the rules of the game, engagement, the prizes, what happens when two scavenger vehicles go after the same target. What happens when we scavenge an active satellite. What happens as the ionosphere goes through it's night-day cycle, it's seasonal cycle. What happens when the scavenger vehicle travels to the outer regions of the ionosphere (it's ability to change ordit decays) or as it gets lower in the ionosphere (it get's easier to change orbit). What happens when scavenger vehicles intersect (crash). Electrical energy will be another limiting factor as to how much the scavenger vehicle can change orbiht. And then there is the energy needed to capture the space junk.... It get's recharged via solar panels but only when the vehicle is in daylight. Then there is the possibility of refueling depleted satellites. There would be only so much of that onboard the scavenger vehicle but there could be fuel depots in space that the vehicle could use to replenish it's fuel resources. Another thing possible is to provide boost to operational satellites with decaying orbits.... Of course there's the de-orbit of objects and there should be some points for that as well. There should be purely robotic AI scavenger satellites as well, unclear how their poinst should be provided. Probably a whole bunch of other stuff could be added. Ideally there's only so many Anchors for de-orbiting that are available to a scavenger vehicle (perhaps these could be re-plenished at a anchor depot)...
3) Orbital Physicist: someone who understands the orbital dynamics aspect of the TLE data, can take the TLE data and program the orbit of the satellites. As well as understands the dynamics of the tether electrodynamic propulsion units. This physicist would work closely with the video game designer.
4) Data scientist - someone who could extract, manipulate, and understand the data provided by SATCAT, DECAY/REENTRY and TLE data from Space-Tracking.org. How often do we need to extract copies of it. How to understand and classify the TLE orbiting objects: [operational satellites|operational satelliethes that just need fuel|operational sattellites that just need a boost in orbit|Dead big objects|Dead medium objects|Dead small objects, etc.]. You would work with the Dungeon Master to understand the classifications we would like to have and with the game designer to provide the TLE|Decay/Reentry|SatCat data in a format that they would need.
5) AI-ML-DL expert: someone who could take actual game user tracks, scoring, movements, etc. data and build a neural network that we could implement in the AI portion of the game for purely. You will work closely with the game designers and implementers to understand what exactly we need to record of the users activities so as to feed the neural network. You should have experience with Python/Keras-TensorFlow or some other DL frameworks.
6) Media expert - someone who can create the commercial videos, slide presentation, provide the marketing associated with the game.
7) probably others ... I'm open to suggestions.
As far as my capabilities, I could act as the data scientist, game implementer (although I have extensive experience in a number of programming languages and IDE's I've never done anything with game engines). I have extensive media experience, podcasting, video production/editing, slide presentations and marketing. I also have some experience in AI-ML-DL. I have also managed multi-person year software development projects that have lasted over a decade. I'm an assistant coach of our high school's robotics team.
This is my first time on a hackathon of any kind.